3. Primitive Types¶
The language provides several built-in primitive types for common values:
Integer Types
i8,i16,i32,i64- Signed integers (8, 16, 32, 64 bits)u8,u16,u32,u64- Unsigned integers (8, 16, 32, 64 bits)- Default integer literal type:
i64
Floating Point Types
f32- Single-precision floating point (32 bits)f64- Double-precision floating point (64 bits)- Default floating point literal type:
f64
Other Types
bool- Boolean values (trueorfalse)char- Single UTF-8 character
Type Annotations
You can explicitly annotate literal types:
42:i32 // 32-bit integer
3.14:f32 // 32-bit float
'A' // character
Pointer Types
Raw pointers (ptr) are a future feature. See Appendix F for the planned pointer type system.
Related: See Section 8 for the complete type system, including composite types and type inference. See Appendix H for detailed information about all types.